Hello, I am a video game designer. How does this idea sound for a adventure game where one simply explores.?

29 October, 2009 (21:05) | internet marketing | By: admin

A person finds a futuristic aircraft that allows him to travel wherever he desires and shrink items such as buildings. The gamer will travel the world and collect memorobilia from all the places(artifacts, monuments) and finally and at the end of the game the player must raise his rep for online sales, and eventually, you will become a billionare. The gameplay is mostly just having fun exploring different places around the world, then gaining money to buy cars, houses, ect. So would this sound like a good game to anyone? Also the graphics would be amazing since it would be totally focused on scenery. Sound good to anyone?

sounds cool to me. try to make the game based on this world or an alien world.that would be really cool cause people liek to travel

Comments

Comment from Angel_Anton
Time October 30, 2009 at 2:30 am

sounds cool to me. try to make the game based on this world or an alien world.that would be really cool cause people liek to travel
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Comment from Brendy
Time October 30, 2009 at 2:56 am

z z z z z z z z z z z z z z z z z
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Comment from camopainter
Time October 30, 2009 at 3:38 am

sounds like asteroids, combat, defender, and pitfall all combined. wow
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Comment from snickles_buddy
Time October 30, 2009 at 3:53 am

i think that sounds awesome even though the word awesome isnt awesome anymore
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Comment from RaBert
Time October 30, 2009 at 4:32 am

How can you be a video game designer when ur just 12 years old? If you wanna become one when u grow up, keep up the ideas!
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Comment from leelee
Time October 30, 2009 at 4:42 am

sound cool…what id love to see is a form of zork done in to a platform game :-)
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Comment from Maggie LeMasters
Time October 30, 2009 at 5:28 am

I like the idea based on real artifacts and monuments in this world. A lot of old world buildings and some newer, and it would be cool if he could go through some kind of time warp to find things that don’t exist anymore (like the Colossus of Rhodes).

I don’t like the shrinking and money part of it for buying things so well. The graphics do sound good. I’d like to see you break it down so that he decides if he wants to be an architect, or an archaeologist, and as he adds to the places he visits, he creates a portfolio–based on the portifolio (you’d work out the point system) he interviews for and gets a job in his field.
Something along those lines. He might get awards for the places he visits and for how much he learns about each place and how many questions he can answer on it. He builds a career through the game rather than money. That seems to me a better way to go. It flows more out of the game itself.
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